Hello Friends,
Good News for all the .Net Developers. Microsoft has announced the .Net Core is now Open Source Including the Runtime as well as the Framework Libraries.
This is a natural progression of open source efforts, which already covers the managed compilers (C#, VB, and F#) as well as ASP.NET:
This takes it to the next level by extending it to the .NET runtime and the core framework.
Good News for all the .Net Developers. Microsoft has announced the .Net Core is now Open Source Including the Runtime as well as the Framework Libraries.
This is a natural progression of open source efforts, which already covers the managed compilers (C#, VB, and F#) as well as ASP.NET:
- C# & Visual Basic ("Roslyn")
- Visual F# Tools
- ASP.NET 5
- Entity Framework
This takes it to the next level by extending it to the .NET runtime and the core framework.
- .NET Core Framework
What is .NET Core?
.NET Core is a modular development stack that is the foundation of all future .NET platforms It’s already used by ASP.NET Core 5 and NET Native I’ll go into more detail on what NET Core is and how it relates to the NET Framework in a following blog post.
Why do we open source .NET Core?
There are two big reasons why we decided to open source .NET Core:
- Lay the foundation for a cross platform .NET
Lay the foundation for a cross platform .NET
As a .NET developer you were able to build & run code on more than just Windows for a while now, including Linux, MacOS, iOS App Tutorial and Android Tutorial.
The challenge is that the Windows implementation has one code base while Mono has a complete separate code base. The Mono community was essentially forced to re-implement .NET because no open source implementation was available. Sure, the source code was available since Rotor but we didn’t use an OSI approved open source license, which made Rotor a non-starter. Customers have reported various mismatches, which are hard to fix because neither side can look at the code of the other side. This also results in a lot of duplicated work in areas that aren’t actually platform specific. A recent example is immutable collections.
The best way to build a cross-platform stack is to build a single stack, in a collaborative manner. And the best way to do exactly that is by open sourcing it.
From development tools to middleware frameworks and runtime, see what's possible with HTML5, JavaScript, and CSS, alongside the open source project Apache Cordova and with Visual Studio integration. Explore lots of cool technologies, including Cordova, Coco Games, Babylon.js, and more. Check out this informative event!
From Web To Apps
See what Visual Studio and Microsoft have to offer you, from native JavaScript support for Windows apps dev, to the integration of Apache Cordova (a.k.a. PhoneGap Tutorial) into Visual Studio.
Windows Web Apps + WAT
Learn how you can easily integrate your existing website into the Windows applications experience, adding functionalities, such as live tiles, app bar, and more. Consider delivering an experience similar to a local application, WAT (Web App Template)
Apache Cordova & Visual Studio
Get an intro to Apache Cordova and how to use it to build hybrid cross-platform apps. See how Cordova/PhoneGap developers can use familiar command line tools to build apps based on the same web code for Android, iOS, Windows Store, and Windows Phone
Javascript Compatibility
Learn about the contextual differences between running code in a website, in a Cordova app for iOS or Android, and in a Cordova app for Windows Store and Windows Phone
WinJS
Explore what WinJS has to offer for building apps and websites for various browsers and mobile devices. WinJS is now fully open source and works across platforms.
3D Graphics
Get creative, and deliver a great user experience. Find out what works across existing platforms and how you can leverage libraries, such as Babylon.js, to build a great 3D experience that works on all popular platforms. Using 3D accelerated graphics with HTML5/WebGL across devices
For More Video Tutorial please follow
Thank You
Abhishek Bendre
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